![](https://images.squarespace-cdn.com/content/v1/655b8fd5c90a9863929cac51/e530ef23-dc9d-42fc-9e33-53a728f2b06e/Club+Game+Football.png)
Build 1.0.0 (12658) launches with the following:
Patch notes
Squad Wipe
All existing users will re-create their Club on log-in and experience the game as if they were a new user for the first time, including experiencing the Starting Squad changes made with the introduction of Iron Rarity players in the previous milestone
Introduced Leagues Division system
Compete in Iron, Bronze, Silver, Platinum, Diamond Divisions
Iron League = Start in a 1v1 Head-to Head Matchup League
Progress through Bronze, Silver, Platinum and Diamond Divisions (4 teams in a league)
Introduced new Trophies currency
Win promotion by earning Trophies
Earn Trophies for competing in matches and leagues
Winning, Drawing and Losing matches
Club of the Round
Club of the League
Introduced new Gameweek Round and League Complete flow
Including aggregated flows when appropriate
Introduced Ghost players to ensure you’re more likely to have an opponent to compete against
Ghosts will appear if no human player has been found when the first Gameweek Round starts
Human players will be matchmade and join the League if they’re available prior to the competition starting
Introduced Tutorial Pop-ups
Stadium Home screen
Squad screen
Player Profile screen
Loan Shop Market screen
Leagues screen
Gameplay Progression
Rebalanced Stadium Progression
Players
New Players (16 players)
Updated Player Positions (9 players)
Updated Player Ratings
Disabled some inactive players
New proof-of-concept assets for Stadium Progression (small to large stadium visuals)
Player Images
Performance improvements for large and small player images
Player Status
Added a new status to highlight when a player’s real world club doesn’t have a fixture in the upcoming Gameweek Round (Next Match: No Gameweek)
Player Scoring Engine
Experimental balancing changes designed to provide a greater difference between Player Ratings and Positions (improving the philosophy that higher player rated players should generally score higher than lower rated players)
General
Deployed Resource Server infrastructure
General database optimisations and clean-up
Show which players are in another team’s Reserves during inactive Gameweeks
Display which players another Club has on Loan in both active and inactive Gameweeks
Added Next Gameweek Countdown Timer on the Squad screen to show when the Next Gameweek is due to start
Added Countdown Timer to Fans Generator on the Stadium Home screen
Added Countdown Timer to Club Coins Generator on the Stadium Home screen
Disabled unimplemented options on the Settings screen
Switched Gameweek Complete and League Complete from modal pop-ups to full screen modals
Make it clearer which players have been Subbed On during Head-to-Head Matchups on the Lineup screen
Fixed a bug that could potentially lead to inaccurate Player Scoring Events or Player Form calculations
Fixed Android devices not being locked to Portrait mode
Fixed Android Navigation Back gesture closing the app. It now browses to the previous Page in game
Fixed issue with Loan Market not refreshing appropriately when the Countdown Timer reached 0